Difference between revisions of "Beginners"

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Welcome to one of the greatest hobbies in the whole world!
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Welcome to one of the greatest hobbies in the whole world! This page is dedicated to you, the newcomer to this hobby so that you can fully understand what the animated lighting hobby is all about and what your role in it will be if you decide to join in. There's also a helpful section in our forum called [http://diychristmas.org/vb1/forumdisplay.php?5-How-Do-I-Get-Started '''Getting Started'''] where you'll find more detailed information -- highly recommended reading!
  
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== General Information for EVERY Beginner ==
  
== How computer controlled animated lighting works ==
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:*:'''[[Making the jump from traditional A/C lights to animated lighting]]''' - Look before you leap!
  
'''Software'''
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:*:'''[[How Computer Controlled Animated Lighting Works]]''' - Start here. Get a basic understanding.
You'll use a piece of software on your computer to design a "sequence" of lighting effects. These effects might include simple on/off, or pulsating on/off, or gradually getting brighter (called a ramp up) or gradual dimming (ramp down). And if you like, the software also allows you to make these effects occur in time to a song or other piece of music you've chosen. So if the music has a nice drum beat, maybe you want some lights to blink in time with the beat. Or maybe you want the lights to gradually get brighter as the music gets louder or maybe dim the lights down when the music is soft. The point is that you can control exactly when you want the effects to occur. In addition to that, the software allows you to separately control many, many strings of lights or even individual lights if you want. Each string or individual light is called a "channel." So your sequence of effects might include dozens of strings of lights (dozens of channels), each of which you can control independently from all the others, and you also get to decide when and how bright you want them to be.
 
  
The software also provides normal editing capabilities such as saving and changing the settings later if you want. It also allows you to group several sequences together to make a "program" or "show." And once you have designed your "show" the software can also be used to schedule what days and times you want the show to start and stop. Pretty cool stuff. Total control.
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:*:'''[[Assumptions We Make - both right and dead wrong]]''' - Be sure to check this out, it can save your bacon!
  
'''How does the computer control the lights?'''
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:*:'''[[Skills you will need]]''' - Please, please, please read this!
When you "play" your sequence (or your show program) on your computer, the software causes your computer to send out special signals to electronic devices that are out in the yard. These devices are called "controllers" and the lights are connected to the controllers. Some controllers can handle only 8 or fewer "channels" of lights while others can handle many thousands of channels. Often you can interconnect multiple smaller controllers together to control even more channels. The process of interconnecting them is called "daisy-chaining." The lights are plugged into the controllers and the controllers are plugged into electrical power. When the controller gets a control signal from the computer to turn on a certain channel, the controller's electronics figure out which channel it is and then allows electricity to go to that channel, illuminating that channel's lights.
 
  
'''How does the computer connect to the controllers?'''
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:*:'''[[Tools you will need]]''' - Common tools you'll need... and some exotic ones that are 'nice to have'...
Computers and controllers are often physically connected to one another by wire, often using inexpensive everyday network cabling (called cat5 cable). More often than not, there's a USB or other type of adapter/dongle that facilitates communication between the computer and the controllers through the wires. Sometimes, instead of using cat5 cabling, some users replace the physical wiring by using wireless communication and various combinations of small transmitter/receiver setups. Some of these wireless systems can work upward of 1/4 mile away! The electronic "language" that computers and controllers use to talk to one another is called a "protocol" and common types that computers use in the hobby are named serial RS-232, serial RS-485, Renard, DMX, and Ethernet, sometimes called E1.31. Usually the simplest and least expensive method is RS-232 or RS-485 over cat5 cable.
 
  
== Computer communications basics ==
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:*:'''[[Supplies you will use/need]]''' - Build your shopping list here...
  
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:*:'''[[Immutable Issues: Money and Time]]''' - Don't ignore this. This can make or break your show.
  
== Tools you will need ==
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:*:'''[[Misc. Questions & Answers]]''' - Many of your questions are probably answered here.
  
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:*:'''[[Your First Year of Animated Lighting]]''' - What to expect/what to prepare for in your first year
  
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:*:'''[[Where to get more info]]'''
  
== more info ==
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:*: PDF - '''[[Media:How to blinky.pdf]]''' another short explanation on the basics to making a computerized light display.
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If you are new to animated lighting and you plan to START with pixels, please read the above information above first. Jumping into pixels without having some background can be a big mistake. You'll find more information about pixels in the '''[[Lights & Electronics]]''' section.

Latest revision as of 07:35, 11 May 2020

Welcome to one of the greatest hobbies in the whole world! This page is dedicated to you, the newcomer to this hobby so that you can fully understand what the animated lighting hobby is all about and what your role in it will be if you decide to join in. There's also a helpful section in our forum called Getting Started where you'll find more detailed information -- highly recommended reading!

General Information for EVERY Beginner

  • Tools you will need - Common tools you'll need... and some exotic ones that are 'nice to have'...


If you are new to animated lighting and you plan to START with pixels, please read the above information above first. Jumping into pixels without having some background can be a big mistake. You'll find more information about pixels in the Lights & Electronics section.