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	<id>https://www.diychristmas.org/wiki/index.php?action=history&amp;feed=atom&amp;title=Archived_ChristmasWiki%3AThe_PixelPlane_Editor_Creating_Effects</id>
	<title>Archived ChristmasWiki:The PixelPlane Editor Creating Effects - Revision history</title>
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	<updated>2026-08-11T02:30:56Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://www.diychristmas.org/wiki/index.php?title=Archived_ChristmasWiki:The_PixelPlane_Editor_Creating_Effects&amp;diff=5858&amp;oldid=prev</id>
		<title>ErnieHorning: Restored from the archived ChristmasWiki backup. Image references updated where required.</title>
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		<updated>2026-08-07T03:21:57Z</updated>

		<summary type="html">&lt;p&gt;Restored from the archived ChristmasWiki backup. Image references updated where required.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
====Introduction====&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The PixelPlane Editor has a number of effects that can be created for various PixelPlane Objects.  This page contains all of the possible effects and explanations of how to use them. &lt;br /&gt;
&lt;br /&gt;
For explanation purposes, the effects are categorized in four groups:&lt;br /&gt;
*Whole Object Effects: Generate effects that light the entire (or almost entire) PixelPlane Object.&lt;br /&gt;
*Particle Effects: Effects composed of drawn particles which can be manipulated on the PixelPlane Object.&lt;br /&gt;
*Text Effects: Scrolling text on the PixelPlane Object.&lt;br /&gt;
*Image Effects: Generate images displayed on the PixelPlane Object. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some of the effects are not usable for every PixelPlane Object.  Each effect contains a listing of the Objects that it can be applied to. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Whole Object Effects====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Bars (Horizontal)=====&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:ArchivedChristmasWiki_HLS_PixelPlaneEditor_VertMatrix_HorizontalBars.png|350px|thumb|Figure 6-22]]&lt;br /&gt;
A Horizontal Bar effect creates horizontal bars that slide up or down the PixelPlane Object.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Use With:&amp;#039;&amp;#039;&amp;#039; MegaTree, Vertical Matrix.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Options to Customize a Horizontal Bar Effect:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Motion Down: Move bars down instead of up.&lt;br /&gt;
*Speed of Rotation: How fast should the bars move up/down (lower numbers mean faster).&lt;br /&gt;
*Width of Bars: How wide the bars should be. This will also determine the number of bars that appear on the object.&lt;br /&gt;
*Sparkle: Add random sparkling pixels to the effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Bars (Vertical)=====&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:ArchivedChristmasWiki_HLS_PixelPlaneEditor_VertMatrix_VerticalBars.png|350px|thumb|Figure 6-21]]&lt;br /&gt;
A Vertical Bar effect creates vertical bars that move across or around the PixelPlane Object.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Use With:&amp;#039;&amp;#039;&amp;#039; MegaTree, Vertical Matrix.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Options to Customize a Vertical Bar Effect:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Rotate Clockwise: change rotation direction.&lt;br /&gt;
*Speed of Rotation: How fast should the bars move (lower numbers mean faster).&lt;br /&gt;
*Number of Bars: The number of bars to move vertically. Each additional bar will add a new color (max 6).  Additional bars after that will repeat the color additions.&lt;br /&gt;
*Width of Bars: How wide the bars should be.&lt;br /&gt;
*Sparkle: Add random sparkling pixels to the effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Diagonal=====&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:ArchivedChristmasWiki_HLS_PixelPlaneEditor_VertMatrix_Diagonal.png|350px|thumb|Figure 6-20]]&lt;br /&gt;
A Diagonal effect creates diagonal stripes that move across the PixelPlane Object.  &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Use With:&amp;#039;&amp;#039;&amp;#039; Vertical Matrix.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Options to customize the Diagonal Effect:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Rotate Clockwise: change rotation direction.&lt;br /&gt;
*Speed of Rotation: How fast should the Diagonal lines slide.&lt;br /&gt;
*Number of Bars: The number of bars on the diagonal. Each additional bar will add a new color (max 6).  Additional bars after that will repeat the color additions.&lt;br /&gt;
*Width of Bars: How wide the bars should be.&lt;br /&gt;
*Diagonal: Angle of diagonal lines.&lt;br /&gt;
*Sparkle: Add random sparkling pixels to the effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Particle Effects====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Fireworks=====&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:ArchivedChristmasWiki_HLS_PixelPlaneEditor_VertMatrix_Fireworks.png|350px|thumb|Figure 6-25]]&lt;br /&gt;
A Firework effect creates fireworks that streak down the PixelPlane Object. These are exactly the same as meteors, except when sparkle is applied.  When it is applied, it will randomly &amp;quot;explode&amp;quot; the firework.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Use With:&amp;#039;&amp;#039;&amp;#039; MegaTree, Vertical Matrix.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Options to Customize a Firework Effect:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Speed of Rotation: How fast should fireworks fall (lower numbers mean faster).&lt;br /&gt;
*Tail Length: Length of the tail of the firework.&lt;br /&gt;
*Fireworks: Firework density.&lt;br /&gt;
*Sparkle: Add random sparkling to the head of the firework. Unlike Meteor, Fireworks sparkles &amp;quot;explode&amp;quot; the head of the meteor.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Meteors=====&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:ArchivedChristmasWiki_HLS_PixelPlaneEditor_VertMatrix_Meteors.png|350px|thumb|Figure 6-24]]&lt;br /&gt;
A Meteors effect creates random meteors that streak down the PixelPlane Object.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Use With:&amp;#039;&amp;#039;&amp;#039; MegaTree, Vertical Matrix.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Options to Customize a Meteor Effect:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Speed of Rotation: How fast should the meteors fall (lower numbers mean faster).&lt;br /&gt;
*Tail Length: Length of the tail on the meteor.&lt;br /&gt;
*Meteor Density: How dense the &amp;quot;meteor field&amp;quot; should be.&lt;br /&gt;
*Sparkle: Add random sparkling pixels to the head of the meteor. Only the head will sparkle.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Snow=====&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:ArchivedChristmasWiki_HLS_PixelPlaneEditor_VertMatrix_Snow.png|350px|thumb|Figure 6-23]]&lt;br /&gt;
A Snow effect creates random snowing of randomly colored pixels on the PixelPlane Object.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Use With:&amp;#039;&amp;#039;&amp;#039; MegaTree, Vertical Matrix.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Options to Customize a Snow Effect:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Speed of Rotation: How fast should the snow fall (lower numbers mean faster).&lt;br /&gt;
*Snow Density: How dense the snowfall should be.&lt;br /&gt;
*Sparkle: Effects how many snowflakes are white.  To have all white snow, turn it up very high.&lt;br /&gt;
*Accumulate Snow: As snow falls, have it accumulate at the bottom of the tree.&lt;br /&gt;
*Snow White: Sets all accumulated snow as white, no matter what color it was when falling.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Text Effects====&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:ArchivedChristmasWiki_HLS_PixelPlaneEditor_VertMatrix_Text.png|350px|thumb|Figure 6-26]]&lt;br /&gt;
A Horizontal or Vertical text effect displays text that moves across the PixelPlane Object either horizontally or vertically.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Use With:&amp;#039;&amp;#039;&amp;#039; MegaTree, Vertical Matrix.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Options to Customize a Horizontal or Vertical Text Effect:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Click &amp;#039;&amp;#039;Line 1&amp;#039;&amp;#039; to enter text to display.&lt;br /&gt;
*Click &amp;#039;&amp;#039;Line 2&amp;#039;&amp;#039; if you wish to enter a second line of text.&lt;br /&gt;
*Click &amp;#039;&amp;#039;Font&amp;#039;&amp;#039; to assign a font and size to the text display.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Special note on Text with a MegaTree:&amp;#039;&amp;#039;&amp;#039; Strings are oriented with string 1 in the 9 o&amp;#039;clock position.  The numbering goes in a COUNTER-clockwise direction. Therefore, the FRONT of the tree will start at the 9 o&amp;#039;clock position and end at the 3 o&amp;#039;clock position. So, you want the &amp;quot;injection position&amp;quot; to be the END of the FRONT of the tree, and HIDE the back strings.  Therefore, you will inject at your 3 o&amp;#039;clock position.  So, for a 32 string tree, inject at string 16 and high 17-32.  This will start text at the right end of the tree and run it &amp;quot;clockwise&amp;quot; towards the 9 o&amp;#039;clock position, String 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Special note on Text with a Vertical Matrix:&amp;#039;&amp;#039;&amp;#039; Strings are oriented with string 1 in the left-most position.  So, you most likely want the &amp;quot;injection position&amp;quot; to be at the right-most string position, so that the text will start at the right of the matrix and run to the left across the matrix.&lt;br /&gt;
&lt;br /&gt;
*Inject at String Position: This sets the first string for the text to begin drawing on. &lt;br /&gt;
*Pixel Gap between lines: This sets the amount of &amp;quot;dead pixels&amp;quot; between the two lines of text.&lt;br /&gt;
*Number Pixels Wait to Begin Again: Amount of &amp;quot;dead pixels&amp;quot; to scroll before the text appears again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Speed of rotation: How fast the text will move on the PixelPlane Object.&lt;br /&gt;
*Injection Height: This sets the height of where the text will display.&lt;br /&gt;
*Snow Density: This controls the amount of snow to appear with your text. (Must Check &amp;quot;Add Snow to Text&amp;quot;)&lt;br /&gt;
*Sparkle: This adds a sparkle effect to the text.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Add background color 6 to text: This will add the 6th color as background behind the text.  The intensity field controls how bright that color is displayed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039; You must click the &amp;#039;&amp;#039;Generate Text&amp;#039;&amp;#039; button before it will display in the animation window. Any changes made to text REQUIRE the generate text button to be pressed again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Hide Text Strings:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*This allows you to turn off certain strings in a PixelPlane Object, such as the back of a MegaTree for text generation.&lt;br /&gt;
*Click the button and then check which channels are on the back of the tree. That will keep the text only showing on the front strings.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Image Effects====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Animated GIFs=====&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:ArchivedChristmasWiki_HLS_PixelPlaneEditor_GIF.png|350px|thumb|Figure 6-27]]&lt;br /&gt;
A GIF effect generates an animated GIF file that is displayed on the PixelPlane Object.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Use With:&amp;#039;&amp;#039;&amp;#039; MegaTree, Vertical Matrix. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Options to Customize a GIF Effect:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Speed of Rotation: How fast the GIF should move between frames.&lt;br /&gt;
*Injection X, Y: Coordinates of where you want the image to be generated (Top-left would be 1,1). &lt;br /&gt;
*Sparkle: Add random sparkling to the GIF.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Selecting the GIF:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Click the &amp;#039;&amp;#039;GIF File&amp;#039;&amp;#039; button and open your desired GIF file.&lt;br /&gt;
*Click the Height and Width buttons to let HLS know the dimensions to use when drawing the file on the PixelPlane Object.&lt;br /&gt;
*Click the &amp;#039;&amp;#039;&amp;#039;Generate GIF&amp;#039;&amp;#039;&amp;#039; button to complete setting up the file.  Any changes to the file will require pressing the Generate GIF button again.&lt;br /&gt;
*HLS will output the number of animation frames included in the GIF file.&lt;br /&gt;
*Display Raw GIF will display the actual animated GIF file rather than the generated animation as it will appear in your PixelPlane Object.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Bitmap (Horizontal/Vertical)=====&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:ArchivedChristmasWiki_HLS_PixelPlaneEditor_MegaTree_Bitmap.png|350px|thumb|Figure 6-27]]&lt;br /&gt;
A Horizontal or Vertical Bitmap effect generates a bitmap file that scrolls across the PixelPlane Object horizontally or vertically. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Use With:&amp;#039;&amp;#039;&amp;#039; MegaTree, Vertical Matrix. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Options to Customize a Bitmap Effect:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Speed of Rotation: How fast the bitmap should rotate horizontally or slide vertically.&lt;br /&gt;
*Injection Height: What height (in pixels) to start the bitmap.&lt;br /&gt;
*Sparkle: Add random sparkling to the bitmap.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Selecting the Bitmap:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Click the &amp;#039;&amp;#039;Bitmap File&amp;#039;&amp;#039; button and open your desired bitmap file.&lt;br /&gt;
*Click the Height and Width buttons to let HLS know the dimensions to use when drawing the file on the PixelPlane Object.&lt;br /&gt;
*Click the &amp;#039;&amp;#039;&amp;#039;Generate Bitmap&amp;#039;&amp;#039;&amp;#039; button to complete setting up the file.  Any changes to the file will require pressing the Generate Bitmap button again.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| [[Archived ChristmasWiki:HLS User Manual and Reference Guide|HLS User Manual and Reference Guide]]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot;|Previous Page &lt;br /&gt;
! align=&amp;quot;center&amp;quot;|Current Chapter&lt;br /&gt;
! align=&amp;quot;center&amp;quot;|Next Page&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Archived ChristmasWiki:The PixelPlane Editor|The PixelPlane Editor]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Archived ChristmasWiki:HLS User Manual and Reference Guide#Creating_and_Using_PixelPlanes| Chapter 6: Creating and Using PixelPlanes]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Archived ChristmasWiki:Using Nutcracker with a PixelPlane|Using Nutcracker with a PixelPlane]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Archived ChristmasWiki:HLS User Manual]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>ErnieHorning</name></author>
	</entry>
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